* lib/stack.h (_GL_STACK_TYPE, _GL_STACK_PREFIX):
Prefer idx_t to size_t for indexes, using idx_t-related allocators.
* lib/readtokens.c (readtoken, readtokens):
* lib/readutmp.c (read_utmp):
* lib/savedir.c (streamsavedir):
+ * lib/stack.h (_GL_STACK_TYPE, _GL_STACK_PREFIX):
Prefer idx_t to size_t for indexes, and use idx_t-related allocators.
* lib/basename.c: Do not include xstrndup.h.
(basename): Simplify by always using memcpy.
{
GL_STACK_ELEMENT *base;
size_t size;
- size_t allocated;
+ idx_t allocated;
} _GL_STACK_TYPE;
/* Initialize a stack. */
_GL_STACK_PREFIX (push) (_GL_STACK_TYPE *stack, GL_STACK_ELEMENT item)
{
if (stack->size == stack->allocated)
- stack->base = x2nrealloc (stack->base, &stack->allocated,
- sizeof (GL_STACK_ELEMENT));
+ stack->base = xpalloc (stack->base, &stack->allocated, 1, -1,
+ sizeof *stack->base);;
stack->base [stack->size++] = item;
}