/* obstack.c - subroutines used implicitly by object stack macros
+ Copyright (C) 1988-2014 Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
- Copyright (C) 1988-1994, 1996-2006, 2009-2014 Free Software Foundation, Inc.
+ The GNU C Library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
+ The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the GNU C Library; if not, see
+ <http://www.gnu.org/licenses/>. */
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>. */
#ifdef _LIBC
# include <obstack.h>
#ifndef ELIDE_CODE
+
# include <stdint.h>
/* Determine default alignment. */
But in fact it might be less smart and round addresses to as much as
DEFAULT_ROUNDING. So we prepare for it to do that. */
enum
- {
- DEFAULT_ALIGNMENT = offsetof (struct fooalign, u),
- DEFAULT_ROUNDING = sizeof (union fooround)
- };
+{
+ DEFAULT_ALIGNMENT = offsetof (struct fooalign, u),
+ DEFAULT_ROUNDING = sizeof (union fooround)
+};
/* When we copy a long block of data, this is the unit to do it with.
On some machines, copying successive ints does not work;
/* A looong time ago (before 1994, anyway; we're not sure) this global variable
was used by non-GNU-C macros to avoid multiple evaluation. The GNU C
library still exports it because somebody might use it. */
-struct obstack *_obstack_compat;
+struct obstack *_obstack_compat = 0;
compat_symbol (libc, _obstack_compat, _obstack, GLIBC_2_0);
# endif
# endif
do not allow (expr) ? void : void. */
# define CALL_CHUNKFUN(h, size) \
- (((h) -> use_extra_arg) \
- ? (*(h)->chunkfun) ((h)->extra_arg, (size)) \
- : (*(struct _obstack_chunk *(*) (long)) (h)->chunkfun) ((size)))
+ (((h)->use_extra_arg) \
+ ? (*(h)->chunkfun)((h)->extra_arg, (size)) \
+ : (*(struct _obstack_chunk *(*)(long))(h)->chunkfun)((size)))
# define CALL_FREEFUN(h, old_chunk) \
do { \
- if ((h) -> use_extra_arg) \
- (*(h)->freefun) ((h)->extra_arg, (old_chunk)); \
- else \
- (*(void (*) (void *)) (h)->freefun) ((old_chunk)); \
- } while (0)
+ if ((h)->use_extra_arg) \
+ (*(h)->freefun)((h)->extra_arg, (old_chunk)); \
+ else \
+ (*(void (*)(void *))(h)->freefun)((old_chunk)); \
+ } while (0)
+
-\f
/* Initialize an obstack H for use. Specify chunk size SIZE (0 means default).
Objects start on multiples of ALIGNMENT (0 means use default).
CHUNKFUN is the function to use to allocate chunks,
void *(*chunkfun) (long),
void (*freefun) (void *))
{
- register struct _obstack_chunk *chunk; /* points to new chunk */
+ struct _obstack_chunk *chunk; /* points to new chunk */
if (alignment == 0)
alignment = DEFAULT_ALIGNMENT;
size = 4096 - extra;
}
- h->chunkfun = (struct _obstack_chunk * (*)(void *, long)) chunkfun;
+ h->chunkfun = (struct _obstack_chunk * (*) (void *, long)) chunkfun;
h->freefun = (void (*) (void *, struct _obstack_chunk *)) freefun;
h->chunk_size = size;
h->alignment_mask = alignment - 1;
h->use_extra_arg = 0;
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
+ chunk = h->chunk = CALL_CHUNKFUN (h, h->chunk_size);
if (!chunk)
(*obstack_alloc_failed_handler) ();
h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
alignment - 1);
h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
+ = (char *) chunk + h->chunk_size;
chunk->prev = 0;
/* The initial chunk now contains no empty object. */
h->maybe_empty_object = 0;
void (*freefun) (void *, void *),
void *arg)
{
- register struct _obstack_chunk *chunk; /* points to new chunk */
+ struct _obstack_chunk *chunk; /* points to new chunk */
if (alignment == 0)
alignment = DEFAULT_ALIGNMENT;
h->extra_arg = arg;
h->use_extra_arg = 1;
- chunk = h->chunk = CALL_CHUNKFUN (h, h -> chunk_size);
+ chunk = h->chunk = CALL_CHUNKFUN (h, h->chunk_size);
if (!chunk)
(*obstack_alloc_failed_handler) ();
h->next_free = h->object_base = __PTR_ALIGN ((char *) chunk, chunk->contents,
alignment - 1);
h->chunk_limit = chunk->limit
- = (char *) chunk + h->chunk_size;
+ = (char *) chunk + h->chunk_size;
chunk->prev = 0;
/* The initial chunk now contains no empty object. */
h->maybe_empty_object = 0;
void
_obstack_newchunk (struct obstack *h, int length)
{
- register struct _obstack_chunk *old_chunk = h->chunk;
- register struct _obstack_chunk *new_chunk;
- register long new_size;
- register long obj_size = h->next_free - h->object_base;
- register long i;
+ struct _obstack_chunk *old_chunk = h->chunk;
+ struct _obstack_chunk *new_chunk;
+ long new_size;
+ long obj_size = h->next_free - h->object_base;
+ long i;
long already;
char *object_base;
/* Allocate and initialize the new chunk. */
new_chunk = CALL_CHUNKFUN (h, new_size);
if (!new_chunk)
- (*obstack_alloc_failed_handler) ();
+ (*obstack_alloc_failed_handler)();
h->chunk = new_chunk;
new_chunk->prev = old_chunk;
new_chunk->limit = h->chunk_limit = (char *) new_chunk + new_size;
{
for (i = obj_size / sizeof (COPYING_UNIT) - 1;
i >= 0; i--)
- ((COPYING_UNIT *)object_base)[i]
- = ((COPYING_UNIT *)h->object_base)[i];
+ ((COPYING_UNIT *) object_base)[i]
+ = ((COPYING_UNIT *) h->object_base)[i];
/* We used to copy the odd few remaining bytes as one extra COPYING_UNIT,
but that can cross a page boundary on a machine
which does not do strict alignment for COPYING_UNITS. */
/* If the object just copied was the only data in OLD_CHUNK,
free that chunk and remove it from the chain.
But not if that chunk might contain an empty object. */
- if (! h->maybe_empty_object
+ if (!h->maybe_empty_object
&& (h->object_base
== __PTR_ALIGN ((char *) old_chunk, old_chunk->contents,
h->alignment_mask)))
/* Suppress -Wmissing-prototypes warning. We don't want to declare this in
obstack.h because it is just for debugging. */
-int _obstack_allocated_p (struct obstack *h, void *obj) _GL_ATTRIBUTE_PURE;
+int _obstack_allocated_p (struct obstack *h, void *obj) __attribute_pure__;
int
_obstack_allocated_p (struct obstack *h, void *obj)
{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
+ struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
+ struct _obstack_chunk *plp; /* point to previous chunk if any */
lp = (h)->chunk;
/* We use >= rather than > since the object cannot be exactly at
}
return lp != 0;
}
-\f
+
/* Free objects in obstack H, including OBJ and everything allocate
more recently than OBJ. If OBJ is zero, free everything in H. */
void
__obstack_free (struct obstack *h, void *obj)
{
- register struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
- register struct _obstack_chunk *plp; /* point to previous chunk if any */
+ struct _obstack_chunk *lp; /* below addr of any objects in this chunk */
+ struct _obstack_chunk *plp; /* point to previous chunk if any */
lp = h->chunk;
/* We use >= because there cannot be an object at the beginning of a chunk.
called by non-GCC compilers. */
strong_alias (obstack_free, _obstack_free)
# endif
-\f
+
int
_obstack_memory_used (struct obstack *h)
{
- register struct _obstack_chunk* lp;
- register int nbytes = 0;
+ struct _obstack_chunk *lp;
+ int nbytes = 0;
for (lp = h->chunk; lp != 0; lp = lp->prev)
{
}
return nbytes;
}
-\f
+
/* Define the error handler. */
# ifdef _LIBC
# include <libintl.h>
Copyright (C) 1988-2014 Free Software Foundation, Inc.
This file is part of the GNU C Library.
- This program is free software; you can redistribute it and/or
+ The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
+ The GNU C Library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
- License along with this program; if not, see
+ License along with the GNU C Library; if not, see
<http://www.gnu.org/licenses/>. */
/* Summary:
-All the apparent functions defined here are macros. The idea
-is that you would use these pre-tested macros to solve a
-very specific set of problems, and they would run fast.
-Caution: no side-effects in arguments please!! They may be
-evaluated MANY times!!
-
-These macros operate a stack of objects. Each object starts life
-small, and may grow to maturity. (Consider building a word syllable
-by syllable.) An object can move while it is growing. Once it has
-been "finished" it never changes address again. So the "top of the
-stack" is typically an immature growing object, while the rest of the
-stack is of mature, fixed size and fixed address objects.
-
-These routines grab large chunks of memory, using a function you
-supply, called 'obstack_chunk_alloc'. On occasion, they free chunks,
-by calling 'obstack_chunk_free'. You must define them and declare
-them before using any obstack macros.
-
-Each independent stack is represented by a 'struct obstack'.
-Each of the obstack macros expects a pointer to such a structure
-as the first argument.
-
-One motivation for this package is the problem of growing char strings
-in symbol tables. Unless you are "fascist pig with a read-only mind"
---Gosper's immortal quote from HAKMEM item 154, out of context--you
-would not like to put any arbitrary upper limit on the length of your
-symbols.
-
-In practice this often means you will build many short symbols and a
-few long symbols. At the time you are reading a symbol you don't know
-how long it is. One traditional method is to read a symbol into a
-buffer, realloc()ating the buffer every time you try to read a symbol
-that is longer than the buffer. This is beaut, but you still will
-want to copy the symbol from the buffer to a more permanent
-symbol-table entry say about half the time.
-
-With obstacks, you can work differently. Use one obstack for all symbol
-names. As you read a symbol, grow the name in the obstack gradually.
-When the name is complete, finalize it. Then, if the symbol exists already,
-free the newly read name.
-
-The way we do this is to take a large chunk, allocating memory from
-low addresses. When you want to build a symbol in the chunk you just
-add chars above the current "high water mark" in the chunk. When you
-have finished adding chars, because you got to the end of the symbol,
-you know how long the chars are, and you can create a new object.
-Mostly the chars will not burst over the highest address of the chunk,
-because you would typically expect a chunk to be (say) 100 times as
-long as an average object.
-
-In case that isn't clear, when we have enough chars to make up
-the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
-so we just point to it where it lies. No moving of chars is
-needed and this is the second win: potentially long strings need
-never be explicitly shuffled. Once an object is formed, it does not
-change its address during its lifetime.
-
-When the chars burst over a chunk boundary, we allocate a larger
-chunk, and then copy the partly formed object from the end of the old
-chunk to the beginning of the new larger chunk. We then carry on
-accreting characters to the end of the object as we normally would.
-
-A special macro is provided to add a single char at a time to a
-growing object. This allows the use of register variables, which
-break the ordinary 'growth' macro.
-
-Summary:
+ All the apparent functions defined here are macros. The idea
+ is that you would use these pre-tested macros to solve a
+ very specific set of problems, and they would run fast.
+ Caution: no side-effects in arguments please!! They may be
+ evaluated MANY times!!
+
+ These macros operate a stack of objects. Each object starts life
+ small, and may grow to maturity. (Consider building a word syllable
+ by syllable.) An object can move while it is growing. Once it has
+ been "finished" it never changes address again. So the "top of the
+ stack" is typically an immature growing object, while the rest of the
+ stack is of mature, fixed size and fixed address objects.
+
+ These routines grab large chunks of memory, using a function you
+ supply, called 'obstack_chunk_alloc'. On occasion, they free chunks,
+ by calling 'obstack_chunk_free'. You must define them and declare
+ them before using any obstack macros.
+
+ Each independent stack is represented by a 'struct obstack'.
+ Each of the obstack macros expects a pointer to such a structure
+ as the first argument.
+
+ One motivation for this package is the problem of growing char strings
+ in symbol tables. Unless you are "fascist pig with a read-only mind"
+ --Gosper's immortal quote from HAKMEM item 154, out of context--you
+ would not like to put any arbitrary upper limit on the length of your
+ symbols.
+
+ In practice this often means you will build many short symbols and a
+ few long symbols. At the time you are reading a symbol you don't know
+ how long it is. One traditional method is to read a symbol into a
+ buffer, realloc()ating the buffer every time you try to read a symbol
+ that is longer than the buffer. This is beaut, but you still will
+ want to copy the symbol from the buffer to a more permanent
+ symbol-table entry say about half the time.
+
+ With obstacks, you can work differently. Use one obstack for all symbol
+ names. As you read a symbol, grow the name in the obstack gradually.
+ When the name is complete, finalize it. Then, if the symbol exists already,
+ free the newly read name.
+
+ The way we do this is to take a large chunk, allocating memory from
+ low addresses. When you want to build a symbol in the chunk you just
+ add chars above the current "high water mark" in the chunk. When you
+ have finished adding chars, because you got to the end of the symbol,
+ you know how long the chars are, and you can create a new object.
+ Mostly the chars will not burst over the highest address of the chunk,
+ because you would typically expect a chunk to be (say) 100 times as
+ long as an average object.
+
+ In case that isn't clear, when we have enough chars to make up
+ the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
+ so we just point to it where it lies. No moving of chars is
+ needed and this is the second win: potentially long strings need
+ never be explicitly shuffled. Once an object is formed, it does not
+ change its address during its lifetime.
+
+ When the chars burst over a chunk boundary, we allocate a larger
+ chunk, and then copy the partly formed object from the end of the old
+ chunk to the beginning of the new larger chunk. We then carry on
+ accreting characters to the end of the object as we normally would.
+
+ A special macro is provided to add a single char at a time to a
+ growing object. This allows the use of register variables, which
+ break the ordinary 'growth' macro.
+
+ Summary:
We allocate large chunks.
We carve out one object at a time from the current chunk.
Once carved, an object never moves.
Because of the way we do it, you can "unwind" an obstack
back to a previous state. (You may remove objects much
as you would with a stack.)
-*/
+ */
/* Don't do the contents of this file more than once. */
#ifndef _OBSTACK_H
#define _OBSTACK_H 1
-\f
+
/* We need the type of a pointer subtraction. If __PTRDIFF_TYPE__ is
defined, as with GNU C, use that; that way we don't pollute the
namespace with <stddef.h>'s symbols. Otherwise, include <stddef.h>
relative to B. Otherwise, use the faster strategy of computing the
alignment relative to 0. */
-#define __PTR_ALIGN(B, P, A) \
+#define __PTR_ALIGN(B, P, A) \
__BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
P, A)
#include <string.h>
+#ifndef __attribute_pure__
+# define __attribute_pure__ _GL_ATTRIBUTE_PURE
+#endif
+
#ifdef __cplusplus
extern "C" {
#endif
struct _obstack_chunk /* Lives at front of each chunk. */
{
- char *limit; /* 1 past end of this chunk */
+ char *limit; /* 1 past end of this chunk */
struct _obstack_chunk *prev; /* address of prior chunk or NULL */
- char contents[4]; /* objects begin here */
+ char contents[4]; /* objects begin here */
};
struct obstack /* control current object in current chunk */
{
- long chunk_size; /* preferred size to allocate chunks in */
+ long chunk_size; /* preferred size to allocate chunks in */
struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
- char *object_base; /* address of object we are building */
- char *next_free; /* where to add next char to current object */
- char *chunk_limit; /* address of char after current chunk */
+ char *object_base; /* address of object we are building */
+ char *next_free; /* where to add next char to current object */
+ char *chunk_limit; /* address of char after current chunk */
union
{
PTR_INT_TYPE tempint;
void *tempptr;
} temp; /* Temporary for some macros. */
- int alignment_mask; /* Mask of alignment for each object. */
+ int alignment_mask; /* Mask of alignment for each object. */
/* These prototypes vary based on 'use_extra_arg', and we use
casts to the prototypeless function type in all assignments,
but having prototypes here quiets -Wstrict-prototypes. */
struct _obstack_chunk *(*chunkfun) (void *, long);
void (*freefun) (void *, struct _obstack_chunk *);
void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
- unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
- unsigned maybe_empty_object:1;/* There is a possibility that the current
- chunk contains a zero-length object. This
- prevents freeing the chunk if we allocate
- a bigger chunk to replace it. */
- unsigned alloc_failed:1; /* No longer used, as we now call the failed
- handler on error, but retained for binary
- compatibility. */
+ unsigned use_extra_arg : 1; /* chunk alloc/dealloc funcs take extra arg */
+ unsigned maybe_empty_object : 1; /* There is a possibility that the current
+ chunk contains a zero-length object. This
+ prevents freeing the chunk if we allocate
+ a bigger chunk to replace it. */
+ unsigned alloc_failed : 1; /* No longer used, as we now call the failed
+ handler on error, but retained for binary
+ compatibility. */
};
/* Declare the external functions we use; they are in obstack.c. */
extern void _obstack_newchunk (struct obstack *, int);
extern int _obstack_begin (struct obstack *, int, int,
- void *(*) (long), void (*) (void *));
+ void *(*)(long), void (*)(void *));
extern int _obstack_begin_1 (struct obstack *, int, int,
- void *(*) (void *, long),
- void (*) (void *, void *), void *);
-extern int _obstack_memory_used (struct obstack *) _GL_ATTRIBUTE_PURE;
+ void *(*)(void *, long),
+ void (*)(void *, void *), void *);
+extern int _obstack_memory_used (struct obstack *) __attribute_pure__;
/* The default name of the function for freeing a chunk is 'obstack_free',
but gnulib users can override this by defining '__obstack_free'. */
#ifndef __obstack_free
# define __obstack_free obstack_free
#endif
-extern void __obstack_free (struct obstack *obstack, void *block);
+extern void __obstack_free (struct obstack *, void *);
+
-\f
/* Error handler called when 'obstack_chunk_alloc' failed to allocate
more memory. This can be set to a user defined function which
should either abort gracefully or use longjump - but shouldn't
/* Exit value used when 'print_and_abort' is used. */
extern int obstack_exit_failure;
-\f
+
/* Pointer to beginning of object being allocated or to be allocated next.
Note that this might not be the final address of the object
because a new chunk might be needed to hold the final size. */
#define obstack_alignment_mask(h) ((h)->alignment_mask)
/* To prevent prototype warnings provide complete argument list. */
-#define obstack_init(h) \
- _obstack_begin ((h), 0, 0, \
- (void *(*) (long)) obstack_chunk_alloc, \
- (void (*) (void *)) obstack_chunk_free)
+#define obstack_init(h) \
+ _obstack_begin ((h), 0, 0, \
+ (void *(*)(long))obstack_chunk_alloc, \
+ (void (*)(void *))obstack_chunk_free)
-#define obstack_begin(h, size) \
- _obstack_begin ((h), (size), 0, \
- (void *(*) (long)) obstack_chunk_alloc, \
- (void (*) (void *)) obstack_chunk_free)
+#define obstack_begin(h, size) \
+ _obstack_begin ((h), (size), 0, \
+ (void *(*)(long))obstack_chunk_alloc, \
+ (void (*)(void *))obstack_chunk_free)
#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
- _obstack_begin ((h), (size), (alignment), \
- (void *(*) (long)) (chunkfun), \
- (void (*) (void *)) (freefun))
+ _obstack_begin ((h), (size), (alignment), \
+ (void *(*)(long))(chunkfun), \
+ (void (*)(void *))(freefun))
#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
- _obstack_begin_1 ((h), (size), (alignment), \
- (void *(*) (void *, long)) (chunkfun), \
- (void (*) (void *, void *)) (freefun), (arg))
+ _obstack_begin_1 ((h), (size), (alignment), \
+ (void *(*)(void *, long))(chunkfun), \
+ (void (*)(void *, void *))(freefun), (arg))
#define obstack_chunkfun(h, newchunkfun) \
- ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
+ ((h)->chunkfun = (struct _obstack_chunk *(*)(void *, long))(newchunkfun))
#define obstack_freefun(h, newfreefun) \
- ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
+ ((h)->freefun = (void (*)(void *, struct _obstack_chunk *))(newfreefun))
-#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
+#define obstack_1grow_fast(h, achar) (*((h)->next_free)++ = (achar))
-#define obstack_blank_fast(h,n) ((h)->next_free += (n))
+#define obstack_blank_fast(h, n) ((h)->next_free += (n))
#define obstack_memory_used(h) _obstack_memory_used (h)
-\f
+
#if defined __GNUC__
/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
does not implement __extension__. But that compiler doesn't define
without using a global variable.
Also, we can avoid using the 'temp' slot, to make faster code. */
-# define obstack_object_size(OBSTACK) \
- __extension__ \
- ({ struct obstack const *__o = (OBSTACK); \
- (unsigned) (__o->next_free - __o->object_base); })
-
-# define obstack_room(OBSTACK) \
- __extension__ \
- ({ struct obstack const *__o = (OBSTACK); \
- (unsigned) (__o->chunk_limit - __o->next_free); })
-
-# define obstack_make_room(OBSTACK,length) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- if (__o->chunk_limit - __o->next_free < __len) \
- _obstack_newchunk (__o, __len); \
- (void) 0; })
-
-# define obstack_empty_p(OBSTACK) \
- __extension__ \
- ({ struct obstack const *__o = (OBSTACK); \
- (__o->chunk->prev == 0 \
- && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
- __o->chunk->contents, \
- __o->alignment_mask)); })
-
-# define obstack_grow(OBSTACK,where,length) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- if (__o->next_free + __len > __o->chunk_limit) \
- _obstack_newchunk (__o, __len); \
- memcpy (__o->next_free, where, __len); \
- __o->next_free += __len; \
- (void) 0; })
-
-# define obstack_grow0(OBSTACK,where,length) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- if (__o->next_free + __len + 1 > __o->chunk_limit) \
- _obstack_newchunk (__o, __len + 1); \
- memcpy (__o->next_free, where, __len); \
- __o->next_free += __len; \
- *(__o->next_free)++ = 0; \
- (void) 0; })
-
-# define obstack_1grow(OBSTACK,datum) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- if (__o->next_free + 1 > __o->chunk_limit) \
- _obstack_newchunk (__o, 1); \
- obstack_1grow_fast (__o, datum); \
- (void) 0; })
+# define obstack_object_size(OBSTACK) \
+ __extension__ \
+ ({ struct obstack const *__o = (OBSTACK); \
+ (unsigned) (__o->next_free - __o->object_base); })
+
+# define obstack_room(OBSTACK) \
+ __extension__ \
+ ({ struct obstack const *__o = (OBSTACK); \
+ (unsigned) (__o->chunk_limit - __o->next_free); })
+
+# define obstack_make_room(OBSTACK, length) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ if (__o->chunk_limit - __o->next_free < __len) \
+ _obstack_newchunk (__o, __len); \
+ (void) 0; })
+
+# define obstack_empty_p(OBSTACK) \
+ __extension__ \
+ ({ struct obstack const *__o = (OBSTACK); \
+ (__o->chunk->prev == 0 \
+ && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
+ __o->chunk->contents, \
+ __o->alignment_mask)); })
+
+# define obstack_grow(OBSTACK, where, length) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ if (__o->next_free + __len > __o->chunk_limit) \
+ _obstack_newchunk (__o, __len); \
+ memcpy (__o->next_free, where, __len); \
+ __o->next_free += __len; \
+ (void) 0; })
+
+# define obstack_grow0(OBSTACK, where, length) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ if (__o->next_free + __len + 1 > __o->chunk_limit) \
+ _obstack_newchunk (__o, __len + 1); \
+ memcpy (__o->next_free, where, __len); \
+ __o->next_free += __len; \
+ *(__o->next_free)++ = 0; \
+ (void) 0; })
+
+# define obstack_1grow(OBSTACK, datum) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ if (__o->next_free + 1 > __o->chunk_limit) \
+ _obstack_newchunk (__o, 1); \
+ obstack_1grow_fast (__o, datum); \
+ (void) 0; })
/* These assume that the obstack alignment is good enough for pointers
or ints, and that the data added so far to the current object
shares that much alignment. */
-# define obstack_ptr_grow(OBSTACK,datum) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
- _obstack_newchunk (__o, sizeof (void *)); \
- obstack_ptr_grow_fast (__o, datum); }) \
-
-# define obstack_int_grow(OBSTACK,datum) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- if (__o->next_free + sizeof (int) > __o->chunk_limit) \
- _obstack_newchunk (__o, sizeof (int)); \
- obstack_int_grow_fast (__o, datum); })
-
-# define obstack_ptr_grow_fast(OBSTACK,aptr) \
-__extension__ \
-({ struct obstack *__o1 = (OBSTACK); \
- void *__p1 = __o1->next_free; \
- *(const void **) __p1 = (aptr); \
- __o1->next_free += sizeof (const void *); \
- (void) 0; })
-
-# define obstack_int_grow_fast(OBSTACK,aint) \
-__extension__ \
-({ struct obstack *__o1 = (OBSTACK); \
- void *__p1 = __o1->next_free; \
- *(int *) __p1 = (aint); \
- __o1->next_free += sizeof (int); \
- (void) 0; })
-
-# define obstack_blank(OBSTACK,length) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- int __len = (length); \
- if (__o->chunk_limit - __o->next_free < __len) \
- _obstack_newchunk (__o, __len); \
- obstack_blank_fast (__o, __len); \
- (void) 0; })
-
-# define obstack_alloc(OBSTACK,length) \
-__extension__ \
-({ struct obstack *__h = (OBSTACK); \
- obstack_blank (__h, (length)); \
- obstack_finish (__h); })
-
-# define obstack_copy(OBSTACK,where,length) \
-__extension__ \
-({ struct obstack *__h = (OBSTACK); \
- obstack_grow (__h, (where), (length)); \
- obstack_finish (__h); })
-
-# define obstack_copy0(OBSTACK,where,length) \
-__extension__ \
-({ struct obstack *__h = (OBSTACK); \
- obstack_grow0 (__h, (where), (length)); \
- obstack_finish (__h); })
+# define obstack_ptr_grow(OBSTACK, datum) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
+ _obstack_newchunk (__o, sizeof (void *)); \
+ obstack_ptr_grow_fast (__o, datum); }) \
+
+# define obstack_int_grow(OBSTACK, datum) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ if (__o->next_free + sizeof (int) > __o->chunk_limit) \
+ _obstack_newchunk (__o, sizeof (int)); \
+ obstack_int_grow_fast (__o, datum); })
+
+# define obstack_ptr_grow_fast(OBSTACK, aptr) \
+ __extension__ \
+ ({ struct obstack *__o1 = (OBSTACK); \
+ void *__p1 = __o1->next_free; \
+ *(const void **) __p1 = (aptr); \
+ __o1->next_free += sizeof (const void *); \
+ (void) 0; })
+
+# define obstack_int_grow_fast(OBSTACK, aint) \
+ __extension__ \
+ ({ struct obstack *__o1 = (OBSTACK); \
+ void *__p1 = __o1->next_free; \
+ *(int *) __p1 = (aint); \
+ __o1->next_free += sizeof (int); \
+ (void) 0; })
+
+# define obstack_blank(OBSTACK, length) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ int __len = (length); \
+ if (__o->chunk_limit - __o->next_free < __len) \
+ _obstack_newchunk (__o, __len); \
+ obstack_blank_fast (__o, __len); \
+ (void) 0; })
+
+# define obstack_alloc(OBSTACK, length) \
+ __extension__ \
+ ({ struct obstack *__h = (OBSTACK); \
+ obstack_blank (__h, (length)); \
+ obstack_finish (__h); })
+
+# define obstack_copy(OBSTACK, where, length) \
+ __extension__ \
+ ({ struct obstack *__h = (OBSTACK); \
+ obstack_grow (__h, (where), (length)); \
+ obstack_finish (__h); })
+
+# define obstack_copy0(OBSTACK, where, length) \
+ __extension__ \
+ ({ struct obstack *__h = (OBSTACK); \
+ obstack_grow0 (__h, (where), (length)); \
+ obstack_finish (__h); })
/* The local variable is named __o1 to avoid a name conflict
when obstack_blank is called. */
-# define obstack_finish(OBSTACK) \
-__extension__ \
-({ struct obstack *__o1 = (OBSTACK); \
- void *__value = (void *) __o1->object_base; \
- if (__o1->next_free == __value) \
- __o1->maybe_empty_object = 1; \
- __o1->next_free \
- = __PTR_ALIGN (__o1->object_base, __o1->next_free, \
- __o1->alignment_mask); \
- if (__o1->next_free - (char *)__o1->chunk \
- > __o1->chunk_limit - (char *)__o1->chunk) \
- __o1->next_free = __o1->chunk_limit; \
- __o1->object_base = __o1->next_free; \
- __value; })
-
-# define obstack_free(OBSTACK, OBJ) \
-__extension__ \
-({ struct obstack *__o = (OBSTACK); \
- void *__obj = (OBJ); \
- if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
- __o->next_free = __o->object_base = (char *)__obj; \
- else (__obstack_free) (__o, __obj); })
-\f
+# define obstack_finish(OBSTACK) \
+ __extension__ \
+ ({ struct obstack *__o1 = (OBSTACK); \
+ void *__value = (void *) __o1->object_base; \
+ if (__o1->next_free == __value) \
+ __o1->maybe_empty_object = 1; \
+ __o1->next_free \
+ = __PTR_ALIGN (__o1->object_base, __o1->next_free, \
+ __o1->alignment_mask); \
+ if (__o1->next_free - (char *) __o1->chunk \
+ > __o1->chunk_limit - (char *) __o1->chunk) \
+ __o1->next_free = __o1->chunk_limit; \
+ __o1->object_base = __o1->next_free; \
+ __value; })
+
+# define obstack_free(OBSTACK, OBJ) \
+ __extension__ \
+ ({ struct obstack *__o = (OBSTACK); \
+ void *__obj = (OBJ); \
+ if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit) \
+ __o->next_free = __o->object_base = (char *) __obj; \
+ else (__obstack_free) (__o, __obj); })
+
#else /* not __GNUC__ */
# define obstack_object_size(h) \
- (unsigned) ((h)->next_free - (h)->object_base)
+ (unsigned) ((h)->next_free - (h)->object_base)
-# define obstack_room(h) \
- (unsigned) ((h)->chunk_limit - (h)->next_free)
+# define obstack_room(h) \
+ (unsigned) ((h)->chunk_limit - (h)->next_free)
# define obstack_empty_p(h) \
- ((h)->chunk->prev == 0 \
- && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
- (h)->chunk->contents, \
- (h)->alignment_mask))
+ ((h)->chunk->prev == 0 \
+ && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
+ (h)->chunk->contents, \
+ (h)->alignment_mask))
/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
so that we can avoid having void expressions
Casting the third operand to void was tried before,
but some compilers won't accept it. */
-# define obstack_make_room(h,length) \
-( (h)->temp.tempint = (length), \
- (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
+# define obstack_make_room(h, length) \
+ ((h)->temp.tempint = (length), \
+ (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0))
-# define obstack_grow(h,where,length) \
-( (h)->temp.tempint = (length), \
- (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
- memcpy ((h)->next_free, where, (h)->temp.tempint), \
- (h)->next_free += (h)->temp.tempint)
-
-# define obstack_grow0(h,where,length) \
-( (h)->temp.tempint = (length), \
- (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \
- memcpy ((h)->next_free, where, (h)->temp.tempint), \
- (h)->next_free += (h)->temp.tempint, \
- *((h)->next_free)++ = 0)
-
-# define obstack_1grow(h,datum) \
-( (((h)->next_free + 1 > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), 1), 0) : 0), \
- obstack_1grow_fast (h, datum))
-
-# define obstack_ptr_grow(h,datum) \
-( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
- obstack_ptr_grow_fast (h, datum))
-
-# define obstack_int_grow(h,datum) \
-( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
- ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
- obstack_int_grow_fast (h, datum))
-
-# define obstack_ptr_grow_fast(h,aptr) \
+# define obstack_grow(h, where, length) \
+ ((h)->temp.tempint = (length), \
+ (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
+ memcpy ((h)->next_free, where, (h)->temp.tempint), \
+ (h)->next_free += (h)->temp.tempint)
+
+# define obstack_grow0(h, where, length) \
+ ((h)->temp.tempint = (length), \
+ (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \
+ memcpy ((h)->next_free, where, (h)->temp.tempint), \
+ (h)->next_free += (h)->temp.tempint, \
+ *((h)->next_free)++ = 0)
+
+# define obstack_1grow(h, datum) \
+ ((((h)->next_free + 1 > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), 1), 0) : 0), \
+ obstack_1grow_fast (h, datum))
+
+# define obstack_ptr_grow(h, datum) \
+ ((((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
+ obstack_ptr_grow_fast (h, datum))
+
+# define obstack_int_grow(h, datum) \
+ ((((h)->next_free + sizeof (int) > (h)->chunk_limit) \
+ ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
+ obstack_int_grow_fast (h, datum))
+
+# define obstack_ptr_grow_fast(h, aptr) \
(((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
-# define obstack_int_grow_fast(h,aint) \
+# define obstack_int_grow_fast(h, aint) \
(((int *) ((h)->next_free += sizeof (int)))[-1] = (aint))
-# define obstack_blank(h,length) \
-( (h)->temp.tempint = (length), \
- (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \
- ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
- obstack_blank_fast (h, (h)->temp.tempint))
-
-# define obstack_alloc(h,length) \
- (obstack_blank ((h), (length)), obstack_finish ((h)))
-
-# define obstack_copy(h,where,length) \
- (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
-
-# define obstack_copy0(h,where,length) \
- (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
-
-# define obstack_finish(h) \
-( ((h)->next_free == (h)->object_base \
- ? (((h)->maybe_empty_object = 1), 0) \
- : 0), \
- (h)->temp.tempptr = (h)->object_base, \
- (h)->next_free \
- = __PTR_ALIGN ((h)->object_base, (h)->next_free, \
- (h)->alignment_mask), \
- (((h)->next_free - (char *) (h)->chunk \
- > (h)->chunk_limit - (char *) (h)->chunk) \
- ? ((h)->next_free = (h)->chunk_limit) : 0), \
- (h)->object_base = (h)->next_free, \
- (h)->temp.tempptr)
-
-# define obstack_free(h,obj) \
-( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \
- ((((h)->temp.tempint > 0 \
- && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \
- ? (void) ((h)->next_free = (h)->object_base \
- = (h)->temp.tempint + (char *) (h)->chunk) \
- : (__obstack_free) (h, (h)->temp.tempint + (char *) (h)->chunk)))
+# define obstack_blank(h, length) \
+ ((h)->temp.tempint = (length), \
+ (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \
+ ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
+ obstack_blank_fast (h, (h)->temp.tempint))
+
+# define obstack_alloc(h, length) \
+ (obstack_blank ((h), (length)), obstack_finish ((h)))
+
+# define obstack_copy(h, where, length) \
+ (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
+
+# define obstack_copy0(h, where, length) \
+ (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
+
+# define obstack_finish(h) \
+ (((h)->next_free == (h)->object_base \
+ ? (((h)->maybe_empty_object = 1), 0) \
+ : 0), \
+ (h)->temp.tempptr = (h)->object_base, \
+ (h)->next_free \
+ = __PTR_ALIGN ((h)->object_base, (h)->next_free, \
+ (h)->alignment_mask), \
+ (((h)->next_free - (char *) (h)->chunk \
+ > (h)->chunk_limit - (char *) (h)->chunk) \
+ ? ((h)->next_free = (h)->chunk_limit) : 0), \
+ (h)->object_base = (h)->next_free, \
+ (h)->temp.tempptr)
+
+# define obstack_free(h, obj) \
+ ((h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \
+ ((((h)->temp.tempint > 0 \
+ && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \
+ ? (void) ((h)->next_free = (h)->object_base \
+ = (h)->temp.tempint + (char *) (h)->chunk) \
+ : (__obstack_free) (h, (h)->temp.tempint + (char *) (h)->chunk)))
#endif /* not __GNUC__ */